Stephen Hodde
game developer
sound, programming, game design

cv & demo reellinkedin | contact (at) stephenhodde.com


I’m committed to creating interactive entertainment that conditions formative, inspiring, & restorative states in players.



Along the way I hope to foster long-term, meaningful working partnerships.


 

Polyarc / Moss, Twilight Garden / Amazon Crucible / Bungie Destiny, House of Wolves, Dark Below, Taken King / Volition Red Faction: Armageddon, Saints Row 3 & some of 4, Guillermo del Toro’s inSANE



In the last few years my main tools are Unreal Engine 4, C++, Wwise, Reaktor, modular synthesis, & field recording.



Awards

Moss 
2019 GANG Awards - Winner: Best VR Audio
2019 GANG Awards - Winner: Best Sound Design for an Indie Game
2019 GANG Awards - Winner: Best Music for an Indie Game
2019 GANG Awards - Finalist: Audio of the Year
2019 GANG Awards - Finalist: Music of the Year
2019 GANG Awards - Finalist: Sound Design of the Year
2019 GANG Awards - Finalist: Best Dialog
2019 GANG Awards - Finalist: Best Original Instrumental
2019 GANG Awards - Finalist: Best Original Song
2019 DICE Awards 2019 Finalist - Outstanding Achievement in Sound Design
2019 Independent Game Festival 2019 Finalist - Excellence in Audio 

Destiny: The Taken King  
2016 GANG Awards - Finalist: Sound Design of the Year
2016 GANG Awards - Finalist: Audio of the Year
2016 GANG Awards- Finalist: Cinematic Cutscene Audio
2016 DICE Awards - Finalist: Outstanding Achievement in Sound Design

Destiny  
2015 DICE Awards - Winner: Outstanding Acheivement in Sound Design
2015 Game Developers Choice Awards - Finalist: Best Audio
2015 GANG Awards - Finalist: Sound Design of the Year
2015 Music & Sound Awards - Finalist: Sound Design
2016 TEC Awards - Finalist: Interactive Entertainment, Sound Production

View my CV & demo reel.