Stephen Hodde  
sound design, programming
contact (a) stephenhodde.com
linkedin, twitter

I’m a game developer specializing in sound.

I'm committed to creating interactive entertainment that conditions formative, inspiring, & restorative states in players.

Along the way I hope to foster long-term, meaningful working partnerships.

In the last few years my main tools are Unreal Engine 4, C++, Wwise, Reaktor, modular synthesis, & field recording.

Polyarc
Moss
Twilight Garden
MOSS bOOK II
Amazon
Crucible
Bungie
Destiny 
House of Wolves
THE Dark Below
THE Taken King
Volition
Red Faction: Armageddon
Saints Row 3 & some of 4
Guillermo del Toro’s inSANE

Awards
Moss 
2019 GANG Awards
Winner: Best VR Audio
Winner: Best Sound Design for an Indie Game
Winner: Best Music for an Indie Game
Finalist: Audio of the Year
Finalist: Music of the Year
Finalist: Sound Design of the Year
Finalist: Best Dialog
Finalist: Best Original Instrumental
Finalist: Best Original Song
2019 DICE Awards 2019
Finalist: Outstanding Achievement in Sound Design
2019 Independent Game Festival 2019
Finalist: Excellence in Audio 
Destiny: The Taken King  
2016 GANG Awards
Finalist: Sound Design of the Year
Finalist: Audio of the Year
Finalist: Cinematic Cutscene Audio
2016 DICE Awards
Finalist: Outstanding Achievement in Sound Design
Destiny  
2015 DICE Awards
Winner: Outstanding Achievement in Sound Design
2015 Game Developers Choice Awards
Finalist: Best Audio
2015 GANG Awards
Finalist: Sound Design of the Year
2015 Music & Sound Awards
Finalist: Sound Design
2016 TEC Awards
Finalist: Interactive Entertainment, Sound Production