I’m a Seattle-based game developer with a background in sound design & music. 

Among other things, I create sounds, direct voice performance, design music, program game systems in C++, & design VR interactions. 

I've worked in interactive media since 2006, starting at Big Spaceship. In 2009 I joined Volition, then Bungie, Amazon Games, Polyarc , and now Valve on over 12 video games, expansions, and unreleased projects.

In 2019 I delivered a talk that was very special to me, called "Design Before Sound" at the Game Developer's Conference, about how to place sound in service of the game's highest aspirations.

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