Contributions

  • ambience- asset design and implementation for the NE island
  • select mission-specific asset design; coordination with mission programmers and designers
  • weapon design and implementation (STAG rifle and shotgun, Genki, mollusk launcher, AR-55)
  • reverb implementation for interiors
  • select UI (whored mode, pickups, screenshot, gang takeovers, etc.)
  • voice processing (bullhorns, PAs, etc.)
  • music editing, processing for missions and store interiors
  • mix and stability support

Saints Row: The Third

  • Field Recording
  • Weapons
  • Wwise