
Contributions
- ambience- asset design and implementation for the NE island
- select mission-specific asset design; coordination with mission programmers and designers
- weapon design and implementation (STAG rifle and shotgun, Genki, mollusk launcher, AR-55)
- reverb implementation for interiors
- select UI (whored mode, pickups, screenshot, gang takeovers, etc.)
- voice processing (bullhorns, PAs, etc.)
- music editing, processing for missions and store interiors
- mix and stability support
Saints Row: The Third
- Field Recording
- Weapons
- Wwise